Wednesday, November 20, 2013

Farming Simulator (Unlimited Gold/Unlocked)





Overview: Start your agricultural career in Farming Simulator 14 on mobile and tablet! Take control of your farm and its fields to fulfil your harvesting dreams.

As well as a refined look and feel, Farming Simulator 14 gives you double the number of farm machines to control, all authentically modelled on equipment from real agricultural manufacturers, including Case IH, Deutz-Fahr, Lamborghini, Kuhn, Amazone and Krone.
Features:
- New highly detailed 3D graphics and a slick user interface take your gameplay experience to the next level
- Play with a friend in a free roaming open world in the brand new local multiplayer mode for WiFi and Bluetooth
- Plant wheat, canola or corn and sell it in a dynamic market
- Mow grass, tedder and windrow it to create hay bales to feed to your cows, then sell their milk to the highest bidder
- Make money by selling grass or chaff at the Biogas Plant
- Hire computer-controlled assistants to help you with your work

https://play.google.com/store/apps/details?id=com.giantssoftware.fs14#

Mirrors:
http://ul.to/yje2xzl0
http://clz.to/uj312pg9
http://rapidgator.net/file/bbc3bb706e1de0941922576d95328e64/
http://turbobit.net/2cuxfqtbw4z3.html

Tuesday, November 12, 2013

World of Warplanes Review


We hopped into the World of Warplanes beta to see how the aerial portion of Wargaming.net's vision is shaping up, and to find out once and for all if we were truly ace material.

Iterative design

World of Warplanes has seen a lot of changes since beta began. The first builds pushed live suffered from their fair share of bugs, broken gamepad support, and a tough learning curve that left new players vulnerable to more experienced pilots. Wargaming.net issued regular updates to the game over the beta period, patching problems as they arose and implementing a brand new set of tutorial missions designed to give rookies a softer introduction to the game's mechanics.
World of Warplanes
The result is a game that is much more user friendly and more fun to play. Instead of a player spending her first few minutes trying to figure out how she got shot down, she will instead learn how to safely control her plane and how to disengage and re-engage enemies to ensure a tactical advantage. The tutorial system doesn't necessarily prepare players for the punishing skill gap sometimes found in live World of Warplanes matches, but it certainly makes the first few fights a little less painful.

It seems as though Wargaming.net took notice of some of the most common complaints about World of Tanks and worked to prevent those same complaints from coming up in World of Warplanes. The interface is less convoluted. Tech trees are easier to understand and follow. Planes come in different tiers, like tanks in WoT, but their roles are more clearly defined. And controversial features like "pay-to-win" ammunition are nowhere to be found.

Diving and rolling

One important thing to note about World of Warplanes is that it is not a simulation. While Wargaming.net (in typical fashion) has gone to great lengths to ensure historical accuracy in its designs, flight in the game has an arcade feel that allows the player to focus more on helping the team than on learning the intricacies of real-life flight. Planes in World of Warplanes are tuned to fit into the game world and its mechanics, not to perform exactly like the actual combat machines on which they are based.

World of Warplanes
Flight in World of Warplanes is a joy, depending on which control scheme you use. Opinions will vary from player to player, but the default mouse control leaves a lot to be desired. It is difficult to pull off purposeful dogfighting maneuvers when using a mouse due to its lack of precision, and targeting other planes quickly becomes tiresome. Because the plane automatically follows the mouse cursor, players must constantly over-lead the target to the extent that it is often forced entirely off-screen.

Dogfighting with a gamepad is much better. With a fixed camera and the reticle centered, it's easier to accurately lead targets and perform daring acrobatics. Rolls, loops, dives, canyon runs, and mid-air high-fives become much more rewarding when they can be executed on purpose.

World of Warplanes
Perhaps the biggest difference between gameplay in World of Tanks and World of Warplanes is the way in which players can take different roles on the battlefield. Objectives in World of Tanks are simple enough: Capture a base or kill the other tanks. In World of Warplanes, ground targets add an interesting layer of strategy that forces players to think beyond kill counts or capture points. Bombing runs are also excellent ways for less-talented pilots to positively contribute to a team's victory; those who aren't skilled at dogfights can elect to fly bombers and leave the crazy acrobatics to the aces.

Flying in World of Warplanes lands squarely in the "easy to learn, tough to master" category. New players will quickly find themselves getting comfortable with the controls, but learning the advanced techniques required for dogfighting success (especially against faster and more maneuverable enemies) will take hours of practice. It will also take time for a player to find her niche; some pilots work best at high tiers in fast planes, some at mid-tiers with heavy planes, etc.

Wings and prayers

Because World of Warplanes is built from the World of Tanks model, a few negative artifacts from the first game's core design remain. It's not uncommon for a player to end up in a match with planes four or five tiers higher than her own (this may be resolved by a wider release), and low-tier planes in World of Warplanes seem to be much easier targets than low-tier tanks in World of Tanks. The Wargaming.net trademark grind also manages to sneak into WoWP -- there are dozens of cool planes to pilot, but each new aircraft and the unlocks surrounding it require quite a bit of in-game flight time.

World of Warplanes
That being said, combat in World of Warplanes rarely feels like a depressing chore. Perhaps it has something to do with soaring gracefully above the clouds or the downright beautiful visuals (Wargaming.net has really outdone itself with WoWP's environments), but WoWP never seems to fall into the drudgery so often required by its land-based predecessor. Players will enjoy most of the time they spend cruising through World of Warplanes' blazing skies and frozen plateaus, even when those cruises end in fiery crashes.

Overall, World of Warplanes marks a major step forward for Wargaming.net. The game liberally borrows the good stuff from World of Tanks without inheriting too many of WoT's faults while packing in a number of helpful improvements and enhancements along the way. World of Warplanes is a solid flight game that will offer plenty of high-flying fun to plane enthusiasts, combat lovers, and fans of crashing hilariously into rock formations. And since the game is free-to-play, any curious gamer can check it out with very little in the way of risk.

Tuesday, November 5, 2013

Get your free sponsored copy of Call of Duty: Ghosts




Summary: This installment in the Call of Duty series features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. 10 years after a devastating mass event, the nation's borders and the balance of global power have been permanently changed. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power. In Call of Duty: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.

Limited Time offer. Click here now to get yours.

Rewards by : GiftRewardsOnline.net

Review: The single player campaign is a wild ride despite its underwhelming storyline and short play through while the multiplayer aspects of the game take the cake and raise the franchise to even higher heights. It's jam packed with all sorts of new content from an engaging squads mode, a hectic Extinction mode and a new slate of multiplayer features to keep the core Call of Duty gamers playing for hours on end.

Pocket Harvest





Say what you will about the formulaic approach to gaming utilized by Japanese game developer Kairosoft--it works. From the debut Game Dev Story, to more recent titles like Kairobotica and Pocket League Story 2, Kairosoft has managed to consistently deliver on engaging gameplay and clever settings. The newest game out of the developer might sound a little on the bland side, but let's be honest—it's going to gobble up your free time. Pocket Harvest has arrived on Android with all the farming adventure you can handle.

Pocket Harvest tasks you with building a profitable farm through a variety of game mechanics. There's the usual growing of crops and raising of livestock, but you can also bring tourism and sporting events to the area to increase the affluence of the community. Then there are the contests—is your produce the best? Only one way to find out.

You start the game with only a small plot of land, but by passing challenges and earning money you can get access to more land and in-game items. It's very much the same casual RPG experience from other Kairosoft games. However, that does mean a lot of tapping, and sometimes the game doesn't seem quite as responsive as it should be. Playing on a tablet provides a bit more wiggle room with regard to getting at all those buttons, though.

This game is done in the usual Kairosoft style of explicitly retro adorableness. Still, it doesn't look old fashioned. This is more of a pixel art treat that somehow transcends the graphical divide. As you build out your farm and the surrounding town, you will grow to love the simple pixelated world because it's yours.

Pocket Harvest is currently exclusive to Android and clocks in at $4.99. That's a common price for Kairosoft games, but there is no free or trial version this time.


Mirrors
http://www.kingfiles.net/1ctc8tnq88f5/Pocket_Harvest_v1.0.5.rar
http://clz.to/file/31hjcbej
http://ul.to/uz8d1e8w
http://rapidgator.net/file/35946df4948ea41ae240e645e315b95a/

Monday, November 4, 2013

Android Game of the day: Rebuild




Gather survivors of the zombie apocalypse and defend your fort against undead attacks. Reclaim one building at a time and put your survivors to work scavenging for food, building houses, rediscovering technology and of course killing zombies.

Beware of rival gangs, illness, thieves and even riots as you rebuild a city in this post apocalyptic turn based strategy game.

Features:

Unique turn-based strategy game play
Randomly generated cities
Customizable characters
5 levels of difficulty
7 endings to discover

What's in this version: (Updated : Nov 1, 2013)
Promotion for sequel, possible crash bug fix

This game has NO advertisements

Mirrors:
http://www.kingfiles.net/3pnulfw3zs72/Rebuild_v3.11.rar
http://clz.to/file/j2s1r8jb
http://rapidgator.net/file/ca67c6bdc6824c9578b2b5eccb31013f/
http://ul.to/keaq60xn

Thursday, October 31, 2013

Let's Play Warframe: Review


Let's Play Warframe!

Summary: Set in the far reaches of outer space during a new Dark Age, WARFRAME introduces the Tenno, a race on the brink of extinction after being enslaved by the Grineer for centuries. Players enter WARFRAME on the cusp of the Grineer's victory over the Tenno until they begin to arm themselves with WARFRAMES - an ancient exo-skeletal technology only they can operate. Hidden within the Orokin Derelicts of a lost civilization, new WARFRAMES lie dormant and undiscovered. These artifacts are the Tenno's only hope for survival.

Short Review: Digital Extremes has created something that's often genuinely fun to play, and given cost of entry, Warframe's well worth a try if you're in the mood for something different.
As a really great free to play game, Warframe is a nice surprise that sets the base for a promising future.. It has large updates that are put out each month. It keeps getting better. It also has very polished gameplay. This should be one of the best free to play games you have played. I would highly recommend experiencing it with your friends as it was meant to be played cooperatively and it's a far more fun than when played solo. The graphics are on par with massive games like Battlefield 3 and Assassins Creed 3. The gameplay is varied a lot, with different missions, varying objectives, randomised changes within missions, appearances from unexpected enemies and more.

TRY IT NOW

Recommended Android Game of the day : Blockheads



The Blockheads - screenshot thumbnailThe Blockheads - screenshot thumbnailThe Blockheads - screenshot thumbnailThe Blockheads - screenshot

Try it now:
https://play.google.com/store/apps/details?id=com.noodlecake.blockheads

Wednesday, October 30, 2013

F2P MMO: War Thunder Review

war_thunder_feat

Gameplay

It’s easy to see very quickly upon logging into War Thunder why so many people enjoy this game, and why there are throngs of fans who prefer War Thunder over its competitors in the MMO war simulation market.

War Thunder brings many great aspects of competitive online play together in a World War II war simulation that finds the perfect median between simulation and fun gameplay. If the aerial combat portion of this game is any indication, the ground and naval combat should be spectacular when we finally see them, and when it all comes together it is sure to be a massive amount of mayhem and fun.

War Thunder is still in open beta testing, and the developers are working on adding tanks for ground combat and warships for naval combat, and in the end each battle will one day be a massive fight over land, sea, and air for dominance, so even if you don’t care too much for planes, there may be something coming down the pipeline for you.

Just do yourself a favor and click HERE to start playing War Thunder for FREE!!

POSITIVES

Fast Paced Arcade action or realistic challenge, both are here
Nice visuals even if they aren't as polished as that "other" WWII combat sim
Learning curve isn't insurmountable
Very well done
Free Game where cash shop do not affect much gameplay AKA No Pay to Win

NEGATIVES

It's still technically "beta" so things could be better
Naval and Ground Battles have yet to be implemented (Coming soon!)


Recommended Game of the Day : Day of Madness




Description

☠ Enter the awesome story-driven dual stick shooter and let the madness begin! ☠


It was supposed to be just another, boring day. But the evil never sleeps and in the form of a little girl, once again, dark forces will try to take over the world! Now it is your turn to step into action and seize the day... Day of Madness!


Reload your guns, buckle your ammo belts and start blowing away evil creatures standing in your way in this packed with insane action twin-stick shooter!


REALLY EPIC
Day of Madness is a huge game.
☠ 16 massive levels in the main campaign
☠ 9 huge additional levels in the unlockable Call of Minions campaign
☠ 6 tough challenge maps

DEADLY WEAPONS
A variety of deadly weapons like shotgun, flamethrower and more will give the endless pleasure of shattering your enemies during your adventure in Day of Madness.

EVIL CREEPS
Over 30 types of enemies will stand in your way in the Day of Madness. Giant pumpkins, zombies, scarecrows and many more won't make it easy for you to complete your quest.

NEED MORE? YOU'VE GOT IT!
☠ Magnificent 3D visuals
☠ Outstanding voice acting
☠ Awesome story
☠ Addictive mini-games

Day of Madness has everything you are looking for in a great action shooter!

Mirrors

http://adf.ly/YVnby

http://adf.ly/YVnbz

http://adf.ly/YVnc0

http://adf.ly/YVnc1

Tuesday, October 29, 2013

Star Wars: The Old Republic frees up the names on unused free-to-play characters

Looks like Star Wars: The Old Republic has freed up the names of all unused free-to-play characters.


Click here to go get the name you always wanted now.  And in case you have been hiding under a rock for the past few years. Click HERE to play FREE.





There's nothing wrong with getting a desired character name because you were the first person to create a character with that name on a given server. But it does kind of smart if you're a Star Wars: The Old Republic subscriber with a burning desire to use the name "Xylophone" but can't, especially if that name was just snapped up by a free-to-play character who hasn't even made it off of Tython. It's with that in mind that the game is instituting a series of name releases for free-to-play and preferred status players.

If you're a free-to-play or preferred status player, this does mean you're at some risk of losing your name. Characters below level 10 who haven't been played in 60 (free) or 90 (preferred) days will need to be renamed, as will characters below level 30 who haven't been played in 120 (free) or 180 (preferred) days. Characters 30 and above will be exempt across the board, as will all characters of subscribers. So you might be able to get your desired character name back! Or you'll find out that Xylophone is actually a level 31 Juggernaut, which is still kind of neat.

Monday, October 28, 2013

New Recommended Android Game of the Day!

Click HERE to give it a try !

Rated 5 stars 1,850,719 times on Google Play. It just can't go wrong.



Description

DASH as fast as you can!
DODGE the oncoming trains!

Help Jake, Tricky & Fresh escape from the grumpy Inspector and his dog.

★ Grind trains with your cool crew!
★ Colorful and vivid HD graphics!
★ Hoverboard Surfing!
★ Paint powered jetpack!
★ Lightning fast swipe acrobatics!
★ Challenge and help your friends!

Join the most daring chase!

A Universal App with HD optimized graphics.

Sunday, October 27, 2013

Recommended Android Game of the Day : Survivalcraft


Survivalcraft v1.23.1.0


Overview: You are marooned on the shores of an infinite blocky world. Explore, mine resources, craft tools and weapons, hunt and make traps. Build a shelter to survive nights and share your worlds online. Possibilities are infinite in this sandbox survival and construction game.


You are marooned on the shores of an infinite blocky world. Explore, mine resources, craft tools and weapons, hunt and make traps. Build a shelter to survive nights and share your worlds online. Possibilities are infinite in this sandbox survival and construction game.
This is the twentieth release of Survivalcraft, and it is here just in time for Christmas! You can now harness the power of electricity and build electric circuits that control your world. The UI has been redone and all-new, fuller Recipaedia and help system have been added. A new mineral, germanium, is waiting for you to discover it deep underground. And, obviously, Christmas Trees will light up when connected to a power source.
This is the biggest update yet, and it took almost two months to put together. Enjoy!
Survivalcraft was inspired by Minecraft, and owes much of its success to it. If you like this game, out of the respect for the creators of Minecraft, we urge you to try Minecraft Pocket Edition, which is also available in this store. This game however is not a copy of Minecraft. It takes certain ideas from it, expands on them and introduces concepts of its own into the mix. More than anything, it also pushes the boundaries of the block world genre on mobile platforms.

What's New
1.23 Changes
Added rating & reporting of community content
Added stair corners
Added donkeys, sea bass, freshwater bass
Added larger visibility range, up to 2.5x current (via settings/performance)
Added use of multiple CPU cores for terrain updates
Added generation of traps & graves
Made survival harder by various tweaks
Added ability to define block type of flat terrain
Added analog electrics & 14 new devices
...plus many more

This game has no advertisements

More Info:

PlayStore

Mirrors:

Saturday, October 26, 2013

FLV Media Player FREE

Click HERE to get it, its free.






FLV-Media Player is an application supposed to help you play FLV files on the go and although it doesn't support other popular video formats, it tries to promote a different approach in handling the FLV extension.

The program doesn't even require installation because it's being delivered as an archive, so you just have to decompress the files, double click the executable and that's it.

You will then get to meet a very clean interface that doesn't assault the user with too many options, but still hides a lot of features under its menus. FLV-Media Player can open saved Flash movies, but you can also use it for playing online videos.

Every time you open a new FLV file, the tool will open a balloon tray notification to show you some stats regarding the video, including path, duration, resolution and framerate.

The number of options isn't too impressive though, as many other full-featured video players already include them. For example, it has automatic rewind, a loop movie tool, smoothing, sleep-time, peak-meter, an automatic start feature and some other goodies to control the video.

In case you want to set this application as the default FLV player, there is a dedicated feature you can find under the Options menu. FLV-Media Player runs low on computer resources, so it can be safely used on older machines as well.

All things considered, this program does what it's supposed to very well. With an uncomplicated interface and easy to use features, it's safe to say that FLV-Media Player is one of the best choices in its category.



Here are some key features of "FLV-Media Player":
Stepless scaling
Proportional-Scale On / Off
Smoothing On / Off
Auto-Rewind On / Off
Auto-Start On / Off
Loop-Play On / Off
Full-Screen Mode / Maximize
Menu On / Off
Control-Field On / Off
Open and save local Files from your Harddisk or WWW
Open and play File-Folders
Drag & Drop Support
Windows CMD Support
Media Properties
Favorites (XML Import / Export)
XML-Playlist (XPL Files)
Recent File List History
Screen-Capture Function.
H.264 FLV-HD-Video Support (480p/720p/1080p)
3G2/3GP/3GPP/AAC/F4A/F4B/F4P/F4V/FLV/M4A/M4V/MOV/MP3/MP4/PLS Format Support
Always on Top Function
Keyboard-Commands / Shortcuts
Multilanguage Interface via XML
Needs no pre-installed Flash OCX Plugin!
Freeware: Use it totally free without any restrictions!

World of Tanks Review



Play World of Tanks Now

World of Tanks named 'best online game' at Golden Joystick Awards




One thing you may have noticed is how I tend to ignore MMO's; they just don't appeal to me for some reason. "World of Tanks" sounds like another isometric 'RTS' game where the outcome of battles is resolved by showing you a bunch of numbers and classes without anything else. WoT however is a very finely crafted MMO with plenty of variety to keep you engaged. Graphics and sound are excellent for a free game and the battlefields are interesting without being too campy. However, balancing can be a real issue: with some occasions where your new vehicle is significantly weaker or slower than your previous one with one meager benefits. Premium tanks are also a bit unbalanced, as is the whole gold system. Nitpicking isn't helpful however, and I'm going to finish by saying that if you're into tanks or strategy, WoT is definately worth a look despite its inevitable balancing issues.

Comparison: Nuance PDF Reader VS Expert PDF 7 Reader

Try both and tell us what you think!
Personally I believe Nuance PDF Reader is better due to its features.

eXPert PDF Reader is a software that lets you view and print PDF documents on Windows operating systems. The reader will also allow modification of existing documents. You may modify document outlines, insert rubber stamps and modify any annotation that has been created from eXPert PDF or any other PDF creation software. eXPert PDF Reader is the ideal solution for viewing PDF documents. Fast, reliable, and skinable gives all you need for been the PDF viewer of your choice. If you need additional PDF editing functionality you may take a look on what eXPert PDF Editor can offer.

Click here to get Expert PDF 7 Reader FREE


VS

Nuance PDF Reader 7 lets you do much more than just view files. You can convert PDF files to editable formats via a hosted web service. Use annotation tools for more effective collaboration. Fill out and save PDF forms. View multi-layer files. Perform smarter searches. Even view multimedia directly within PDF files.
Click here to Get Nuance PDF Reader FREE  --> Better PDF Reader



Nuance PDF Reader Program Features: 



  • Performs smarter searches: The intelligent Looks Like Search lets you quickly find content phone numbers, email addresses, Social Security numbers--via an alphanumeric pattern rather than exact text. Use multiple-string searches to refine your search criteria and pinpoint exactly what you're looking for within a searchable PDF file.
  • View more content directly within PDFs: See more of your PDF files without ever leaving Nuance PDF Reader. Get better visibility into graphics by viewing each of the multiple layers created by programs like AutoCAD and Microsoft Visio. Or view rich media files, like Microsoft Silverlight, directly within a PDF.
  • Enhanced: Collaborate using PDF annotation: Nuance PDF Reader provides a rich set of annotation tools, letting you add comments and highlight, cross-out, or underline text for more effective collaboration. You can even create a condensed summary of all comments that have been added to a PDF document to see who added which comment and when.
  • Enhanced Security: Nuance PDF Reader also addresses a troubling PDF security issue found within some readers by giving users the option to prevent JavaScript installation. Preventing JavaScript installation creates a safer PDF environment for the end user and adds an additional safety net for IT professionals looking to safeguard their organizations. Hackers have used the PDF JavaScript vulnerability to gain control of a user's computer, exposing users to system attacks and the transfer of personal information simply by viewing infected PDF files. If needed, you now have the capability to turn JavaScript on easily during the installation process. What's more, you can store the digital ID certificates of your partners and colleagues in Nuance PDF Reader and use them to verify digitally signed documents.

Wednesday, October 23, 2013

Android Game of the Day

Kingdom Tactics v1.0.0 (Unlimited Gems)

Overview: The next evolution of Action Strategy gaming! ≪Kingdom Tactics≫!


Take part in a battle of strategic tactics to reclaim the lost throne!
A massive-scale war game taking place over a vast and beautiful map!
Assemble an army of diverse characters, dragons, and Heroes to rebuild the defeated kingdom and restore peace throughout the continent!

This game is free to play, but you can choose to buy items with real money. Some paid items may be refundable depending on the type of item

This game is available in English, 한국어, 日本語, 中文简体, or 中文繁體.

✔ Massive-scale war! Make it a 100 vs. 100 Battle!
Brigades of various military classes employ special skills and technology in the battle for survival.

✔ Build your army!
Upgrade your forces and lead your very own powerful army.

✔ Upgrade your city!
Manage the cities you've conquered and get even more Gold and Labor.

✔ 40 Battlefields and 13 Character Classes!
An expansive World Map filled with diverse battlefields and characters!

✔ Hunt the Dragon!
Uncover the Dragon's Lair hidden deep within the fields! Conquer the region to earn your very own Dragon!

• This game is singleplayer only. If you wish to delete or reinstall, you can use the Com2us Hub data backup/restoration services in Options to save your data.

This game has banner advertisements



Google playstore

Mirrors:

Mirror 1
Mirror 2

Mirror 3
Mirror 4



LEGO MARVEL SUPER HEROES




Game information
=================

LEGO Marvel Super Heroes features an original story  crossing  the  entire
Marvel Universe. Players take control of Iron Man, Spider-Man,  the  Hulk,
Captain America, Wolverine and many more Marvel characters as  they  unite
to stop Loki and a  host  of  other  Marvel  villains  from  assembling  a
super-weapon capable of destroying the  world.  Players  will  chase  down
Cosmic Bricks as they travel across LEGO Manhattan and visit key locations
from the Marvel Universe, such as Stark Tower, Asteroid M,  a  Hydra  base
and the X-Mansion

Features
=========

Smash, swing and fly in the first LEGO videogame featuring more
than 100 of your favorite Super Heroes and Super Villains from
the Marvel Universe, including Iron Man, Wolverine, the Hulk,
Spider-Man, Captain America, Black Widow, Loki and Deadpool
Help save Earth as your favorite Marvel character with your
super-cool strengths and abilities
- Iron Man flies, hovers, shoots missiles and unleashes
a powerful unibeam directly from his chest
- Spider-Man shoots webs, uses his spider-senses to spot
objects invisible to others, crawls up walls and, of
course, web-slings
- Captain America throws his mighty shield at objects and enemies,
embeds it into a wall to create a platform, and protects
himself from damage
- Hulk smashes
Perform new and powerful moves as "BIG-fig" characters like Hulk
and Abomination. Leave a path of destruction as you smash through
LEGO walls and throw cars using hyper strength
Discover LEGO Manhattan like never before, and travel to iconic
locations from the Marvel Universe, such as the X-Mansion,
Asteroid M and Asgard
Create unique Super Heroes with customizable characters
Enjoy an exciting original story, filled with classic LEGO
videogame adventure and humor

Tuesday, October 22, 2013

Rise of Mythos

Rise of Mythos is a card-based MMORPG that also features a kingdom building element to it. Players take the role of a ruler whose kingdom is being invaded by evil forces. You can build a deck full of creatures and heroes to drive them back, and use your kingdom's resources to gain new, more powerful cards along the way. There are also three different arena modes for PvP play: 1v1, 2v2, and 4v4.



Features

Gripping Storyline: Rise of Mythos features an epic campaign, full of peril. Experience the storyline through gripping battles, as you seek to uncover the mystery behind the evil besieging your lands.
Customizable Decks: Choose from several different creatures and heroes to round out your forces. Equip your hero with various items to make them even more powerful!
Kingdom Development: Manage your resources carefully, and develop new and powerful cards. Form alliances with other players, and trade for goods and cards that way too!
PvP Arenas: Take a break from the quest, and challenge other players in arena combat. Face off in 1v1, 2v2, and 4v4 modes, taking down opponents for glory!



Monday, October 21, 2013

Android Game of the Day: Patapon Siege of Wow



PATAPON Siege Of WOW v3.0 (Mod Money)
Requirements: 2.2+
Overview: Stand-alone music RPG masterpiece "PATAPON Siege Of WOW!" fiery strikes!
HD beautiful Chinese style, get rid of fatigue!


New music rhythm battle system, you say goodbye to boring with game!
Daily hunting, a lot of gold you get, as long as the effort of deep spending can not break clearance ~!
Racing game throughout and time, and BOSS athletics, give your hands, brain, ears, eyes Happy new 360-degree experience!
Gods adults ah ...... PATAPON is calling you!
Please help them battle PON WOW! Reconstruction tribe!
゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·. . · ゜ ゜ ·
Game Features
1) battle rhythm of the music: create a style of music rhythm combat system, giving you unprecedented new combat experience
2) pure Chinese style, exquisite fine quality level beyond many games. Silhouette-like world constituted, so you see the shadow-like game time Wanru enjoy.
3) Good to hear the explosion of music: must praise music, super Meng sound, listen to music is a kind of spiritual enjoyment.
4) Super Meng small PON: super super cute little affinity with PON, and you communicate in real time adventure, so you no longer lonely journey
5) Free games: send Gifts to share Sina microblogging daily hunting, a lot of gold you get, as long as the effort of deep spending can not break clearance.

This game has no advertisements

More Info:Google Play

Downloads:

Mirror 1
Mirror 2
Mirror 3
Mirror 4

4 Recommended Games


Spirit Stones

Score: 7.3

Genre: Puzzle/RPG/TCG
Platform: Android
What it is: A great combination of concepts from three different genres.

Puzzle Quest 2

Score: 7.5
Genre: Puzzle RPG
Platform: iOS and Android
What it is: A well designed, comprehensive puzzle RPG that leaves users wanting with broken in-app-purchases.

Knights and Dragons

Score: 8.4
Genre: RPG, Resource management
Platform: iOS | Android
What it is: A mobile game with a good combination of RPG, empire building, and resource management, but battles can be boring.

Hardest Game Ever 2

Score: 8.1

Genre: Casual
Platform: iOS | Android
What it is: A fun challenge and a test of reflexes that’s simple enough to play and will give you something to talk about with friends.

Saturday, October 19, 2013

Space Rangers HD A War Apart

Space Rangers HD: A War Apart remasters and expands the world of the cult classic Space Rangers 2. Players begin their pirate career as the lowest of the low, and will make their way to the top of the pirate hierarchy, completing story missions and learning new information about the organization and its unknown leader whose actions threaten the very existence of the Coalition of sentient species. All player actions affect what kind of place the Galaxy will be at the end, with the victorious Coalition that managed to overcome its enemies or with a collapsed alliance from both external Dominator and internal pirate pressures.


Features:

  • New pirate subplot. After completing any one of the story branches a player can either end the game, or continue playing to complete another branch. the player’s actions influence the entire Galaxy, while the balance in either of wars may be tipped not only by the player, but by AI actions as well. No two playthroughs will be the same.
  • Major technical overhaul. Display resolutions up to 1920×1200, multi-core processors, Windows® 7, and anti-aliasing in 3D planetary battles are now fully supported.
  • Extended soundtrack means you’ll hear more than 15 completely new musical themes specially created for deeper immersion into the amazing Space Rangers universe.
  • Other improvements include more than 10 new text adventures, 15+ planetary battle maps, 20+ government missions, unique non-story events, new equipment and micromodules, access to all hyperspace engagements from the main menu and more!


Genre: Real-Time Strategy
Publisher: 1C Company
Developer: CHK-Games, Elemental Games

Friday, October 18, 2013

Total War ROME II Update 4




Here are the patch notes for Total War: ROME II- Patch 4: GET IT HERE



Technical and Performance Issues
Further optimisation to Campaign path finding.
Improved the performance of selecting units.
Incremental performance improvements, reduced CPU bottleneck in a number of scenarios - further improvements pending in future patch.

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Fixed crashes occurring when entering battles, declaring war, and ending turn after changing the unit size in the advanced graphics options menu in Campaign modes.
Fixed crash when placing deployables with a single click in invalid locations on the battlefield.
Fixed rare crash in battles when unit banners were moving slowly due to low frame rates.
Fixed an indefinite hang, when attacking Egyptian rebel army across the Nile in Campaign mode.
Fixed crash in the ambush controller caused by incorrectly assuming that an ambush battle was being loaded, when loading into a multiplayer land battle.
Fixed crash occurs during AI turn cycle, after changing the unit size options while in Campaign mode.
Fix for major performance issue caused by reinforcing naval units in certain circumstances.
The Campaign game will no longer crash when selecting the "Province Details" panel after selecting "Raise Forces".
Fix for crash due to transport ships erroneously being able to select shot types.
Fixed Campaign lock up when a rank 2 or higher General dies, after selecting a replacement with the "Duty Calls" event, then selecting any other open event, and then attempting to open Diplomacy.
Fixed a crash when rapidly clicking the fire button on the Polybolos unit in Frist Person mode.
Fixed rare crash when selecting an active mission in the Objectives panel in Campaign modes.
Fixed a rare crashing bug in the campaign when selecting units.
Improved performance of drag-outs and holding space to show unit proxies, by no longer render ghosts for men and mounts, as they were too expensive to render. Artillery, ships and vehicles still have ghosts rendered.
Fix rare crash when AI initiated diplomacy with the player.
Improved stability when moving between the Campaign game and front end.


Gameplay Improvements
Improved AI construction logic. It now constructs more military buildings.
Improved AI army compositions & unit quality. The AI uses better units and slightly less ranged units.
AI research is more military focused at the start of the campaign.
Slightly reduced the settlement defensive bonuses for the auto-resolver.
Increased the willingness of the AI signing trade agreements and defensive alliance.
The AI is now much more careful with constructing buildings that consume food or increase squalor. This has improved the AI's ability to fight food shortage problems.
Added more restrictions on the AI running too often making them exhausted by the time they reach their opponents.
Improvements to the AI defensive ambush behaviour.
AI now have improved ability to place its forces appropriately to deal with simultaneous front and side attacks. This involves angling and bifurcation of its *line with appropriate units to deal with the players use of flanking or harassing forces.
Fixed a bug where sometimes AI factions wouldn't generate a stance towards the player at the start of a Campaign, meaning they started the Campaign neutral to the players faction, and sometimes ask for peace immediately.
When generating armies, the AI is now more likely to choose elite units when they have the funds to do so.
Improved AI use of Pikemen in battles.
Fixed terrain height melee bonuses, so attackers on higher ground have an advantage.
Fixed problem with slinger units being overpowered as their shots could hit multiple units and made balancing adjustments to other projectile types .
Fixed pike phalanx single-click and double-click attack behaviour. They will now try to maintain proper distance from targeted unit instead of running into them.
Made it much harder for enemy infantry units to move/push through a pike phalanx.
Fixing bug where the AI will not know what do if river edge hint lines are present in a map without crossing hint lines. Also improving AI use of phalanx formation in river defence.
Increased chance of AI making alliances in diplomacy.
Flaming projectiles are now set as default for naval artillery when available.
Slightly increased the effects of diplomatic events on relations with third party factions, and the AI remembers diplomatic events for a longer period of time.
Difficulty can no longer be changed from the in-campaign game settings whist in a Campaign on Legendary difficulty.
Deployed agents on the campaign map, no longer reset back to being un-deployed when they level up.
Fix for missile troops sometimes firing in a "perfect" formation, rather than appearing natural and offset.
Diplomacy improvements - Factions attitudes towards each other are now mapped with colours on the map on the diplomacy screen. When your faction is selected, it shows other factions attitudes to you, and when other faction selected, shows their attitudes to other factions. Also, the factors tooltip now works between two non-player factions by selecting a non-player faction and moussing over another faction.
In Multiplayer battles, if the last remaining player in an alliance has a network timeout disconnection, the game will now be a draw.
Fix for units pursuing enemies when reacting to melee (not for direct orders). *Units will no longer pursue enemies when reacting to melee.
Fix for bug where units pursuing a routing unit could stop pursuing when the unit rallied even though they were still not in contact with the target.
Made individual cavalry units breaking out of combat more easily, to reduce units getting stuck in brawls.
Allied armies in siege battles now use separate default deployment lines so they don't deploy crammed into the same area.
Reduced qualifying trait list for various "Mad" traits (such as "Not quite right" or "Unhinged") for generals in campaign modes.
When a port is garrisoned in a port settlement, it is now possible to recruit units to the fleet.
Units are now automatically assigned to siege equipment in deployment.
If an AI faction offers an alliance to the player, it is no longer possible to offer satrapy status and have both active offers at the same time.
Fixed the firing arch for African elephant units.
The Loose formation button has been added for certain units in battle.
Teutoburg Forest historic battle is now more tolerant to the general or other Roman forces wandering off the beaten track.
The cap on Mounted Artillery pieces is now set at 6 per team / alliance instead of 6 per army.
When a host decides to make changes to the game setup (e.g. add new player slots) in a multiplayer lobby, these changes are now more accurately displayed to the clients in the lobby.
In Multiplayer Campaign mode, the "Show AI player moves" option is now reflected correctly for the client.
Multiplayer Ambush battles can no longer be started with 2v2 (or greater) numbers of players. This battle type is now limited to 1v1 as intended.
Whilst in a Campaign as Egypt, the "Defender of Alexandria" mission now requires the correct target to be completed.
Various fixes for men being unable to disembark from ships in battles.
Improved the visual arch of torches that can be thrown to burn down gates in battles. The distance / range that the torches travel was not changed, just the way they travel through the air is now more realistic.
Cinematic camera view in battles now works better with siege vehicles.
Disabled damage from rolling flammable projectiles that have landed on the ground (This does not include fireball deployables)


Balancing Changes
Re-balancing for Transport ships.
Enemies routing now have double the morale impact.
The Form Square unit ability now gives a small increase to morale and a bracing bonus in battles.
Re-balancing for the damage rate of fire on burning buildings and gates.
The Charge timeout tolerance has been reduced so heavy units aren’t so good at chasing down skirmishers.
Further reductions to Casualty morale penalties at lower levels.
Flanking and rear charge morale penalties have been increased.
Increase morale penalty for general death/fleeing.
Increased effect of rear attack in melee.
Reduced melee defence stats for most units, and increased shield melee defence values to even out the differences between units.
Melee attack reduced slightly for most units.
Increased melee defence for all shock cavalry units.
Tweaked balancing of Hoplite units.
Fix for Silver Shield Pikemen using wrong shield type.




Usability Improvements
Players can now customise the emblem on their Generals and Admirals banners. 32 new emblems have been added. When you select a General or Admiral on the Campaign map, and click the "Details" button, players can select a new emblem via a new user interface.
Switching graphics quality will no longer reset changes made to the "run in window" checkbox.
Fixed issue in Multiplayer Campaign diplomacy, where both players had control over the accept/cancel buttons at same time, so they could (for example) spam the send offer button to result in multiple trade agreements with same player.
Fixed user interface exploit which allowed the players in battles in Legendary difficulty, to pause battles and still issue orders to their units.
The Maintain blockade button no longer appears on the pre-battle screen after attacking an enemy army and clicking fight battle.
In Campaign modes, if an army is embarked on a navy and in a port (e.g. by capturing a port settlement with an army/navy) it is now easier to get that army out of the water and into the garrison.
Fixed issue where if the player declared war several times successively in diplomacy in Campaign modes, some of the text on the declare war panel would go missing.
"Army Destroyed" event message now displays the name of the army instead of the name of the general.
The "Food Shortage" event message no longer contains a list of provinces affected. This can still be reviewed in the Provinces panel.
Improved "Culture Details" interface when the mouse is placed over the "Culture" icon on a "Province Details" panel in Campaign modes.
Added event message for when units defect during a civil war in Campaign modes.
Rank up event message now contains the new rank for both characters and armies in Campaign modes.
Slowed down scrolling with the mouse wheel on the Province tab in Campaign modes, as it was too fast.
Prologue chapters are now unlocked as soon as the player plays them.
Improved the progress bar above ships in battles when they are boarding each other.
Fixed strength bar not being setup in negotiation screen of Diplomacy.
The Banner emblems have been removed from the top of barbarian unit banners to make it easier to distinguish Generals and Admirals.
The Cruel agent trait now has a positive icon instead of a negative one, as it has a positive effect.
Improved responsiveness of the Technology panel user interface in Campaign modes.
In Chat, remembered chat rooms are no longer re-created when they are not found. This is to fix the issue of lots of chat rooms being created, that only contain 1 person.
There is now a faction flag for each alliance involved in battle on the loading screen when loading into a battle.
Saving keyboard setups with characters such as "&, <, >," or ' " in the name is now supported.
When attacking a door of a fort with a battering ram, the per cent of damage will now reach 100% when the door to opens, instead of 20%.
The list of save games in the Save / Load menu now loads faster, and prevent the player from over-writing files with the same name by prompting them when this is about to occur.
Fixed issue when giving a double click move/attack order to a unit while dragging units into formation at the same time, which caused the drag-outs to get stuck to the cursor.
Fix for a bug in the "Cloud" tab of the save menu. When closing the menu and re-opening it, the "Cloud" tab was selected, but the cloud saves weren't listed.
Fix for a bug that allowed the player to use the "ping" function (which draws yellow arrows on the campaign map, when the player presses the [F5] key) in *Single Player Campaign, so it now only works in Multiplayer Campaign as intended.
When there is a civil war during a Carthage campaign game, the emerging Adirim Loyalists' faction icon is now sown next to the settlement names of settlements owned by Adirim Loyalists, instead of the original Carthage faction icon.
Fixed various missing texture issues on unit banners in battles for reinforcements, disembarking ships, and when flags were turned off and then turned on.
The group morale frames on Unit Banners are coloured same as ungrouped units in battles.
The "Attacker Direction" dropdown list has been hidden instead of greyed out in the Battle Setup screens for Custom and Multiplayer battles, when not applicable, to avoid confusion.
Trample abilities effects on fatigue are now clearer in battles.
In the Custom Battle setup screen, the Mare Ibericum battle map no longer remains selected when the player selects another map.
The portrait of the selected character on the Character Details screen in Campaign modes no longer overlaps frame around the portrait.
Fixed for land unit style category icons and tooltips sometimes being shown on ship unit banners during battles.
Fixed subtitles on some tutorial videos in the Encyclopaedia.
Fixed a bug where destroying one slave army would kill / make all the other slave armies disappear.
Unit cards now scale horizontally to a certain limit, to reduce the likelihood of requiring double row of cards, which takes up quite a lot of space on the screen.
The "Active Missions" button in the objectives panel now highlights correctly when selected.
The description text for the second objective ("White India") of the fifth historical chapter ("Excelsior") of the Parthia faction now fits correctly in the text box in the Objectives panel.
If the player uses the encyclopaedia shortcut while scrolling a menu, the scroll bar button will no longer appear on top (overlap) the encyclopaedia page.
Experience levelling up effects on banners are no longer displayed when banners themselves are hidden, e.g. in Cinematic Camera view in Battles.
The "Roma Captured" video now plays when Rome is captured on the Campaign map, when the player choses to loot or raze Roma.
Fixed bug when making an Offer / Demand in diplomacy that would stop the diplomats mouth from moving as they spoke.
Players can no longer select the Greek faction in Multiplayer Campaign mode with the arrow keys, when they don't own the Greek States Culture Pack DLC, which led to both players being returned to the main menu when loading the campaign.
Having the "Add Offer/ Demand" window open in diplomacy, while breaking a treaty will no longer cause the "Add Offer/ Demand" window to remain visible.
Players can now load a fleet or army on coastal and port assault battles, instead of only fleets.
Fix for Socii units missing variations in battles.
Added greaves to Carthaginian Hoplites units in battles.
Fix for Chosen Spear and Sword band missing helmet variation in battles.
Event messages that open automatically will now correctly open in order, one by one.
Pressing the "Cancel" button when changing the "Push to Talk" key in the Voice Chat Settings menu now works as expected.
Fixed issue where double clicking on a map in the map list in the Battle Setup screens (in Custom Battle and Multiplayer Battle modes) would make that map always remain highlighted as if it was selected.
The icon for glassware is now visible on the Hieron Ton Megalon Theon's building card.
Better consistency between the attributes that are displayed on the recruitment user interface for Generals and the attributes of the General once recruited.
Fixed tool tip on notification icon that appears on the "Details" button when units are available to upgrade.
When entering the diplomacy screen for the first time in Campaign modes, the accompanying speech now matches the text displayed.
Promotion level is now displayed on the Faction Summary and Faction Details *Panel in Campaign modes when a character is selected.
Placeholder text no longer displays on the pre-battle user interface for one player, when a rebel army attacks the other player in Multiplayer Campaign mode.
Pressing the Escape key while pacing the mouse over a construction options in the Settlement Details panel no longer leaves the construction options open while closing the Settlement Detail panel.
Increased Cataphract armour, and strong version added for Royal Cataphracts units.
Changed armour for Eastern Noble Horse Archers to Cataphracts.
Fix for incorrect colouring of battle list entries.
Clicking on the "zoom to location" button on event messages will now always take you to the correct location.
Added in missing standard bearers to Spartan and Carthaginian infantry units.
When an agent is with an army that is accompanying a fleet, separating the agent from the army now updates the user interface correctly, so that the agent no longer appears like it's with the army.
Fixed missing text on the "Accept" button when offering diplomacy to another faction in Campaign modes.
Fixed the arrows buttons functionality on various scrollbars in the Campaign user interface.
When viewing the total number of army units listed in a merged fleet, in the top left corner of the unit panel in campaign modes, it now correctly shows the number of units instead of incorrectly displaying the fleet total.
When a unit gains a rank during or after a battle in Campaign modes, there is now a "level-up" animation to highlight this.
The red left and right arrows on either side of the settlement name in the left hand side of the screen when a settlement is selected on the campaign map, now toggle between settlements more effectively.
When the Rhodes region is captured on the Campaign map, and under player control, viewing the Tactical Map will now colour the region correctly.
The arrow to sort by Food Production in the Province panel in Campaign modes now sorts correctly.
Fixed multiple issues surrounding certain events being fired at the same time as winning the game.
The movie player for Campaign movies will now correctly re-initialise its full screen state between queued movies.
Switching between different forces on the Campaign map, while in the Details panel is open, will now update the stance button, so the changing the stance with this button will now set the stance for the currently selected force.
When looking for an online multiplayer battle, the list of games available are in the Battle List window can now be scrolled with the mouse wheel.
When exiting negotiations with faction in the Diplomacy panel, that faction now stays selected in faction list so the player doesn't have to scroll down the whole list each time.
When placing the mouse over buildings that can be converted in a settlement in Campaign modes, the mouse now highlights the upgrades correctly.
Fixed the sort by diplomatic status button in the "Known Factions" list in the diplomacy panel in Campaign Modes.
In Multiplayer Campaign, when one player declares war on a faction and confirms this, the "Call your Allies to help!" checkbox is now hidden, as changing it after this point didn't do anything.
While choosing an agent action in Campaign modes, the player can now see the current treasury status of the agent in the agent action panel.
During all Quick Battle multiplayer games, when any player enters the deployment screen they are no longer shown as Rome for a couple of seconds while the game is set up.
Fixed reinforcing armies unit banners sometimes appearing darker and missing their outlines on the battlefield.
Unit banners will no longer appear black when turning on unit flags in a battle after turning them off in the campaign map.
The expanded tooltip for client state in diplomacy now no longer always displays 0.
Fixed tooltips for incident event effects in Campaign modes.
Arrow keys can no longer be used to move artillery weapons in First Person mode, as this was not an intended feature.
Fixed incomes from client states and satrapies not being shown correctly in diplomacy.
Improved menu response to use of double-clicks when using the "Controls" menu under "Settings" in the main menu.
In the Controls menu, if changes are made to controls and the Accept button is pressed, the save dialog appears automatically. If this dialog is cancelled, and the Accept button is pressed again, all control changes will no longer be discarded without warning.
Fixed some layout issues with faction list in multiplayer campaign.
The resources icons in the Trade & Finance tab now fit in the user interface better when multiple (over 6) different types of resources are being traded.
Added hull upgrade icon to Unit Cards, and fixed upgrade icons not appearing in battle.
Fixed the "Zoom to Province" button in campaign modes sometimes zooming to the last region within the province group, instead of the capital (main settlement).
Removed the confirmation dialog when quitting a battle when the player had already won and was chasing down routers, to avoid confusion about what will happen (as the player has already won, quitting just ends the battle with victory).
Fixed face animations and audio not working correctly in the diplomacy screen when declare war, and prevented adding new offers/demands from interrupting the face animations.
Text made clearer in the confirmation dialog when quitting a battle.
Addressed inconsistencies in the campaign Heads Up Display when selecting between enemy and friendly settlements and characters.
Added details of the effects to "Public Order" event messages.
The wider your resize the chat window the more rooms you can now see.
The Escape key now works correctly with the "Lock Visibility" option in chat.
Fixed issue where the cursor wouldn't update, if it had mouse over a text input box when transitioned between different areas of game, and stay as a text cursor within battles (for example).
In the Defence of Campania chapter of the Prologue campaign, the "infinity symbol" is no longer displayed on unit cards when the units can be recruited.
Fixed flickering graphics when the "downgrade warning" message appears on loading screens.
Fixed issue where the shroud would disappear from the Campaign Tactical Map and Mini-Map when entering Tactical Map or moving a character.
Fixed for rain being shown as an option for snowy regions in the Custom Battle setup screen, as it would just appear as snow in the battle anyway.
Added tooltips to the left and right arrows in "Your Forces" panel in pre-battle campaign phase.
Added some missing text for reinforcements on the pre-battle loading screen.
Altered tooltip for Siege Turn Time and Fix for Order of Battle reinforcements tooltip not displaying.
The text for "Show AI player movements" in Italian ("Mostra mosse dei giocatori") now fits correctly in the Multiplayer Campaign setup menu.
Phase timers are now displayed as a ring around Ability buttons in battles.
Added some text that was missing from the Faction Summary screen in Campaign modes.
Added current ancillary card to the "Ancillary Gained" event message.
The Province details button no longer remains selected after deselecting a settlement.
Removed the sound effect when placing the mouse over blank / empty character options in the Family Politics panel.
Update to the hyperlinks for "Armies" in the Prologue Defence of Campania.
The text for "Game Mode" in Italian ("Modalità di gioco") now fits correctly in the button in the Multiplayer Campaign setup menu.
Some hyperlinks in the user interface in Campaign modes have been removed, as it opened a blank page in the Encyclopaedia.
Fix for grammar errors in the subject dilemma text.
Fixed text clipping issues on building tooltips in Campaign modes in some languages.
Fixed text clipping on the campaign factors tooltip in some languages, now shows ellipsis to show text has been cut off.
Fixed possible cut-offs of text in the "Trait / Ancillary Gained" event message in Campaign mode.
Subtitles added to the Parthia Civil War video in Campaign modes.
Various localisation text and audio fixes in French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.